Hello there
I like using the Path camera walkthrough mode when animating, as it’s easy to create a realistic and natural camera movement. It used to be great in Keyshot 10 but when trying to use it in Keyshot 11, the camera movement ends up all over the place. Sometimes upside down! The problem disappears if I set an object as a camera target but then it loses most of the natural movement.
Is there a workaround to this problem?
Thanks
do you only have 1 camera? Make sure if you have multiple cameras, that your main one you want to display is the active camera. Also if you have camera switch events, that I found can make the camera paths act funny…